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infiniched maps discussion

Postby twinrrazzorr on Sun Sep 07, 2008 3:15 pm

hi,
This is my irst map

There are two start zones for each team > result two squads for each team.
The concepte is : every team squade have to help (or stop) the other squad progresse to the target area ,by opening or closing some access (activate or deactivate somme doors ,elevator..etc)
i don't know how to use the hint brush technique yet ,to reduce the r_speeds from some areas :? ,any help would be appreciated plz feel free to PM me,i'll provide the .rmf/.map file (valve hammer editor 3.4) to the persnne(s) who want do it
:)
any suggestion,advises ,comments are well come
somme screen shoot
http://i34.tinypic.com/68t0rq.jpg
http://i35.tinypic.com/33cakwj.jpg
here is a download link for beta testers
http://www.navycs.com/gallery2/v/cstrik ... maps/csde/
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Re: infiniched maps discussion

Postby Ouch on Mon Sep 08, 2008 8:31 am

I haven't downloaded the map yet but the screens look cool. What kind of R-speeds are you running in the map? Any real laggy areas?
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Re: infiniched maps discussion

Postby Ouch on Mon Sep 08, 2008 9:01 am

I have used the map, first off - not bad at all! The first issue from a game play prospective is it is a CT friendly map. Unless I missed one there are two bomb sites, the problem is CTs can see both of them from a single vantage point.

Give a good description of the map and I'll upload it to my map gallery for easier download here http://www.navycs.com/gallery2/v/cstrik ... maps/csde/

Keep up the good work! Anyone else have ideas/thoughts?
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Re: infiniched maps discussion

Postby twinrrazzorr on Tue Sep 09, 2008 2:19 pm

thank you for the fast reply
first at all excuse my little english :oops: ,i'm from algeria and happy to join your communauty.
about the r_speed the mistake i did is to create only "one" sky bloc ,but i correct the problem, by separating the map into 4 main parts with walls wich contacte the interior sky surface..i know it's not "profesional" but it reduced lags in some areas and the map is more playable now..the other point as some testers suggered i'll work more on texturing and lighting in futur
and as @Ouch noticed if ct's reach the tower it will be an advantaged position ,ans thnk you also for your encouragement
there some map caracteristics

Map name:de_teamwork
size:3,86 Mo
Gametype: cs
Spawn points:4
Environment:indoors and outdoors
Weapons: all
max players:32

Comments:
Counter-Terrorists: Prevent Terrorists
from bombing
the Missile launcher ramp
or
the fuel assembly wich provide power
Team members must defuse any bombs
that threaten targeted areas.

Terrorists: The Terrorist carrying the
C4 must destroy one of the two
described target
-----
Authors:twinrrazzorr
texture used :chateau.wad,cs_cbble.wad,cs_dust.wad,cs_havana.wad,cstrike.wad,de_piranesi.wad
de_rock.wad
-----
and i'll appreciate if the map would be uploaded here :mrgreen:
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Re: infiniched maps discussion

Postby Ouch on Tue Sep 09, 2008 7:43 pm

Map is now uploaded to the mentioned section. When you get newer versions email them to me and I'll upload them. owner[at]navycs.com
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